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It turns out that, no matter how quick I was, I always jumped first and only started walking forward once I landed. Another, less carefully planned scenario: I mapped my forward key to jump (mapped as space) at a half-press and move forward (mapped as W) at a full press. In practice, it didn’t matter how hard I pressed-the secondary function only went through once out of every three or four presses. In theory, this would give me greater control, so long as I was careful about how hard I pressed. If the two inputs aren't connected and complementary, like walking and running, something will go wrong.įor example, while playing Doom Eternal, I added a secondary function to my punch key (mapped as E), so it would switch to the ammo-replenishing chainsaw (mapped as C) when the key bottomed out. It turns out there's more to making layered inputs work than simply setting one, then another. The second function is where things fall apart. The Tartarus Pro's keys already have a light touch, but if you want a true hair trigger, you can make one.

The first function is an unqualified success: Adjustable actuation is not unprecedented, but it is still a very rare feature and interesting to play with.
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